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Stories
I'm drawn to teams tasked with designing novel consumer entertainment experiences, where the project scope is ambiguous. Balancing the UX across software, hardware, and online service dependencies to create lasting platforms is a challenge I enjoy.
Here are some In-depth walkthroughs of some projects and links to talks and presentations I've done. Hopefully these help provide additional narrative around these motivations and offer more insights into how I've overcome some design challenges.
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