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Xbox 360 Dashboard
The system UI for Xbox 360 was much more complex than any other console had attempted to-date. Building upon online gaming capabilities of the original Xbox, and adding forward looking features like downloadable content, achievements, and social communities, the "blades" UI as it became known as, was playful and intuitive.
My primary role was to be an interaction designer and lead the UX for large parts of the dashboard, like gamer cards, achievements, the Games and System "blades", and messaging systems. I was also responsible for tracking the production of final design assets into the build.














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